@startuml
sprite $nomad_original [48x48/16] {
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0000000000000000000018FFFF9100000000000000000000
00000000000000000005EFFFFFFE60000000000000000000
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000005DFFFFFFFDDFFFFFFFFFFFFFFFFFFFFFFFFFD500000
00000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF80000000
0000000019FFFFFFFFFFFFFFFFFFFFFFFFFFFFA100000000
00000000003CFFFFFFFFFFFFFFFFFFFFFFFFC30000000000
0000000000005EFFFFFFFFFFFFFFFFFFFFE6000000000000
000000000000008FFFFFFFFFFFFFFFFFF900000000000000
0000000000000001AFFFFFFFFFFFFFFB2000000000000000
000000000000000003CFFFFFFFFFFD400000000000000000
00000000000000000005EFFFFFFE60000000000000000000
0000000000000000000018FFFF9100000000000000000000
00000000000000000000002BB20000000000000000000000
}


!define DEV2_NOMAD_ORIGINAL(_alias) ENTITY(rectangle,black,nomad_original,_alias,DEV2 NOMAD_ORIGINAL)
!define DEV2_NOMAD_ORIGINAL(_alias, _label) ENTITY(rectangle,black,nomad_original,_label, _alias,DEV2 NOMAD_ORIGINAL)
!define DEV2_NOMAD_ORIGINAL(_alias, _label, _shape) ENTITY(_shape,black,nomad_original,_label, _alias,DEV2 NOMAD_ORIGINAL)
!define DEV2_NOMAD_ORIGINAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,nomad_original,_label, _alias,DEV2 NOMAD_ORIGINAL)
skinparam folderBackgroundColor<<DEV2 NOMAD_ORIGINAL>> White
@enduml